"Protect Polis Station" is a singleplayer tower defense game I developed during the summer of 2024. The Kerkuvath Empire has declared war on the Galactic Peace Organization (GPO), and as Head of Defense for Polis, a space station right on the border between the empire and GPO, you have suddenly found yourself with the hardest job in the galaxy: defending the space station for as long as possible before help arrives.
Below are statistics for all the defenses you can buy. You gain money passively, but also from research stations and destroying enemy ships. The game ends once Polis Station is destroyed.
Note how the Explosives Launcher and Bomber both deal splash damage. Splash damage is extremely powerful in the end game, as there are way more ships clumped together.
Furthermore, the Relay Station can be super powerful when placed next to lots of defensive towers and stations. All defenses within 0.5 AU get a 25% efficiency boost, meaning Missile Launchers, for example, shoot 1.25 shots per second instead of 1.
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| Name
The name of the defense
|
Type
The type of defense it is
|
Cost (in millions)
How much it costs to build this defense, in millions
|
HP
Health Points
|
DPS
Damage per Shot
|
SPS
Shots per Second
|
Damage Type
The type of damage each shot deals on the enemy
|
Range (in AU)
How far the defense can target, in astronomical units
|
Special
Any special abilities/info about the defense
|
|---|---|---|---|---|---|---|---|---|
| Missile Launcher | Defensive Tower | 1.5 | 250 | 10 | 1 | Single | 0.1 | N/A |
| Machine Gun | Defensive Tower | 3.0 | 175 | 2 | 20 | Single | 0.08 | Has two barrels, each shooting 10 shots per second |
| Railgun | Defensive Tower | 5.5 | 300 | 300 | 0.25 | Line | 1 | Targets the enemy with the most HP that is in range |
| Explosives Launcher | Defensive Tower | 6.0 | 150 | 150 | 1 | Splash | 0.05 | Every enemy within 0.01 AU of the explosion gets damaged too |
| Space Station | Defensive Station | 30.0 | 1000 | 15 | 5 | Single | 1 | Releases one allied scout ship every 10 seconds |
| Research Station | Defensive Station | 5.0 | 500 | 0 | 0 | N/A | 0 | Generates $100k per second |
| Relay Station | Defensive Station | 3.0 | 100 | 0 | 0 | N/A | 0.5 | Boosts the efficiency of every allied tower and station in range by 25% |
| Scout Ship | Defensive Ship | 0.6 | 25 | 2 | 2 | Single | 0.1 | N/A |
| Stealth Ship | Defensive Ship | 1.8 | 20 | 20 | 1 | Pierce | 0.5 | Moves at double speed compared to other ships, can't be detected by enemies until within half range |
| Bomber | Defensive Ship | 1.0 | 15 | 250 | 0.5 | Splash | 0.05 | Every enemy within 0.01 AU of the explosion gets damaged too |
| Mothership | Defensive Ship | 25.0 | 700 | 25 | 2 | Single | 0.1 | Releases one allied scout ship every 15 seconds |